Display server greeting if one exists
| 3586 | |
| 3587 | // Display server greeting if one exists |
| 3588 | void ChatShowServerGreeting() |
| 3589 | { |
| 3590 | const auto& greeting = GetServerGreeting(); |
| 3591 | if (!greeting.empty()) |
| 3592 | { |
| 3593 | thread_local std::string greeting_formatted; |
| 3594 | greeting_formatted.assign("{OUTLINE}{GREEN}"); |
| 3595 | greeting_formatted += greeting; |
| 3596 | ChatAddHistory(greeting_formatted); |
| 3597 | } |
| 3598 | } |
| 3599 | |
| 3600 | GameActions::Result SetPlayerGroup(PlayerId_t actionPlayerId, PlayerId_t playerId, uint8_t groupId, bool isExecuting) |
| 3601 | { |
no test coverage detected