| 3570 | } |
| 3571 | |
| 3572 | void ChatShowConnectedMessage() |
| 3573 | { |
| 3574 | auto windowManager = Ui::GetWindowManager(); |
| 3575 | std::string s = windowManager->GetKeyboardShortcutString("interface.misc.multiplayer_chat"); |
| 3576 | const char* sptr = s.c_str(); |
| 3577 | |
| 3578 | utf8 buffer[256]; |
| 3579 | FormatStringLegacy(buffer, sizeof(buffer), STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &sptr); |
| 3580 | |
| 3581 | Player server; |
| 3582 | server.name = "Server"; |
| 3583 | const char* formatted = NetworkBase::FormatChat(&server, buffer); |
| 3584 | ChatAddHistory(formatted); |
| 3585 | } |
| 3586 | |
| 3587 | // Display server greeting if one exists |
| 3588 | void ChatShowServerGreeting() |
no test coverage detected