| 634 | } |
| 635 | |
| 636 | void ViewportUpdateSmartFollowEntity(WindowBase* window) |
| 637 | { |
| 638 | auto entity = getGameState().entities.TryGetEntity(window->viewportSmartFollowSprite); |
| 639 | if (entity == nullptr || entity->type == EntityType::null) |
| 640 | { |
| 641 | window->viewportSmartFollowSprite = EntityId::GetNull(); |
| 642 | window->viewportTargetSprite = EntityId::GetNull(); |
| 643 | return; |
| 644 | } |
| 645 | |
| 646 | switch (entity->type) |
| 647 | { |
| 648 | case EntityType::vehicle: |
| 649 | ViewportUpdateSmartFollowVehicle(window); |
| 650 | break; |
| 651 | |
| 652 | case EntityType::guest: |
| 653 | { |
| 654 | auto* guest = entity->as<Guest>(); |
| 655 | if (guest == nullptr) |
| 656 | { |
| 657 | return; |
| 658 | } |
| 659 | ViewportUpdateSmartFollowGuest(window, *guest); |
| 660 | break; |
| 661 | } |
| 662 | case EntityType::staff: |
| 663 | { |
| 664 | auto* staff = entity->as<Staff>(); |
| 665 | if (staff == nullptr) |
| 666 | { |
| 667 | return; |
| 668 | } |
| 669 | ViewportUpdateSmartFollowStaff(window, *staff); |
| 670 | break; |
| 671 | } |
| 672 | default: // All other types don't need any "smart" following; steam particle, duck, money effect, etc. |
| 673 | window->focus = Focus(window->viewportSmartFollowSprite); |
| 674 | window->viewportTargetSprite = window->viewportSmartFollowSprite; |
| 675 | break; |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | void ViewportUpdateSmartFollowGuest(WindowBase* window, const Guest& peep) |
| 680 | { |
no test coverage detected