| 310 | } |
| 311 | |
| 312 | static void RenderViewport(IDrawingEngine* drawingEngine, const Viewport& viewport, RenderTarget& rt) |
| 313 | { |
| 314 | // Ensure sprites appear regardless of rotation |
| 315 | ResetAllSpriteQuadrantPlacements(); |
| 316 | |
| 317 | std::unique_ptr<X8DrawingEngine> tempDrawingEngine; |
| 318 | if (drawingEngine == nullptr) |
| 319 | { |
| 320 | tempDrawingEngine = std::make_unique<X8DrawingEngine>(GetContext()->GetUiContext()); |
| 321 | drawingEngine = tempDrawingEngine.get(); |
| 322 | } |
| 323 | |
| 324 | tempDrawingEngine->BeginDraw(); |
| 325 | |
| 326 | rt.DrawingEngine = drawingEngine; |
| 327 | ViewportRender(rt, &viewport); |
| 328 | |
| 329 | tempDrawingEngine->EndDraw(); |
| 330 | } |
| 331 | |
| 332 | void ScreenshotGiant() |
| 333 | { |
no test coverage detected