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github.com/OpenRCT2/OpenRCT2
/ GameLoadScripts
Function
GameLoadScripts
src/openrct2/Game.cpp:409–414 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
407
}
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409
void GameLoadScripts()
410
{
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#ifdef ENABLE_SCRIPTING
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GetContext()->GetScriptEngine().LoadTransientPlugins();
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#endif
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}
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void GameUnloadScripts()
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{
Callers
11
GameLoadOrQuitNoSavePromptCallback
Function · 0.85
NewGameWindowCallback
Function · 0.85
InitNetworkGame
Method · 0.85
Load
Function · 0.85
ConvertSaveToScenarioCallback
Function · 0.85
LoadTrackDesigner
Function · 0.85
LoadTrackManager
Function · 0.85
AfterLoadCleanup
Function · 0.85
BeginServer
Method · 0.85
Client_Handle_MAP
Method · 0.85
WindowTitleMenuScenarioselectCallback
Function · 0.85
Calls
2
GetContext
Function · 0.85
LoadTransientPlugins
Method · 0.80
Tested by
no test coverage detected