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hub / github.com/OpenNI/OpenNI / SeekToFrame

Method SeekToFrame

Source/OpenNI/XnPlayerImpl.cpp:276–297  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

274
275
276XnStatus PlayerImpl::SeekToFrame(const XnChar* strNodeName, XnInt32 nFrameOffset, XnPlayerSeekOrigin origin)
277{
278 XnStatus nRetVal = XN_STATUS_OK;
279
280 // do the whole thing in a lock (so it wouldn't conflict with other threads playing / seeking)
281 XnAutoCSLocker locker(m_hPlaybackLock);
282
283 // disable playback speed - so seeking would be immediate
284 XnDouble dPlaybackSpeed = GetPlaybackSpeed();
285 SetPlaybackSpeed(XN_PLAYBACK_SPEED_FASTEST);
286
287 nRetVal = ModulePlayer().SeekToFrame(ModuleHandle(), strNodeName, nFrameOffset, origin);
288
289 // restore playback speed
290 SetPlaybackSpeed(dPlaybackSpeed);
291 ResetTimeReference();
292
293 // check if seeking failed
294 XN_IS_STATUS_OK(nRetVal);
295
296 return XN_STATUS_OK;
297}
298
299XnStatus XN_CALLBACK_TYPE PlayerImpl::OpenFile(void* pCookie)
300{

Callers 3

xnSeekPlayerToFrameFunction · 0.45
mainFunction · 0.45
seekFrameFunction · 0.45

Calls 1

ModulePlayerClass · 0.85

Tested by

no test coverage detected