MCPcopy Create free account
hub / github.com/OpenNI/OpenNI / TextureMapDraw

Function TextureMapDraw

Samples/NiViewer/Draw.cpp:271–307  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

269}
270
271void TextureMapDraw(XnTextureMap* pTex, IntRect* pLocation)
272{
273 // set current texture object
274 glBindTexture(GL_TEXTURE_2D, pTex->nID);
275
276 // turn on texture mapping
277 glEnable(GL_TEXTURE_2D);
278
279 glEnable(GL_BLEND);
280 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
281
282 // set drawing mode to rectangles
283 glBegin(GL_QUADS);
284
285 // set the color of the polygon
286 glColor4f(1, 1, 1, 1);
287
288 // upper left
289 glTexCoord2f(0, 0);
290 glVertex2f(pLocation->uLeft, pLocation->uBottom);
291 // upper right
292 glTexCoord2f((float)pTex->OrigSize.X/(float)pTex->Size.X, 0);
293 glVertex2f(pLocation->uRight, pLocation->uBottom);
294 // bottom right
295 glTexCoord2f((float)pTex->OrigSize.X/(float)pTex->Size.X, (float)pTex->OrigSize.Y/(float)pTex->Size.Y);
296 glVertex2f(pLocation->uRight, pLocation->uTop);
297 // bottom left
298 glTexCoord2f(0, (float)pTex->OrigSize.Y/(float)pTex->Size.Y);
299 glVertex2f(pLocation->uLeft, pLocation->uTop);
300
301 glEnd();
302
303 // turn off texture mapping
304 glDisable(GL_TEXTURE_2D);
305
306 glDisable(GL_BLEND);
307}
308
309// --------------------------------
310// Code

Callers 2

drawColorImageFunction · 0.85
drawDepthFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected