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Function glPrintString

Samples/NiUserTracker/SceneDrawer.cpp:123–131  ·  view source on GitHub ↗

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121XnUInt32 nColors = 10;
122#ifndef USE_GLES
123void glPrintString(void *font, char *str)
124{
125 int i,l = (int)strlen(str);
126
127 for(i=0; i<l; i++)
128 {
129 glutBitmapCharacter(font,*str++);
130 }
131}
132#endif
133bool DrawLimb(XnUserID player, XnSkeletonJoint eJoint1, XnSkeletonJoint eJoint2)
134{

Callers 1

DrawDepthMapFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected