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Method run

src/main.cpp:52–84  ·  view source on GitHub ↗

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50 }
51
52 void run() {
53 LOG(INFO) << "OpenNFS Version " << ONFS_VERSION;
54
55 // Must initialise OpenGL here as the Loaders instantiate meshes which create VAO's
56 ASSERT(InitOpenGL(Config::get().resX, Config::get().resY, "OpenNFS v" + ONFS_VERSION), "OpenGL init failed.");
57
58 AssetData loadedAssets = {
59 NFS_3, Config::get().car,
60 NFS_3, Config::get().track
61 };
62
63 if (Config::get().car != DEFAULT_CAR) {
64 loadedAssets.carTag = FindCarByName(Config::get().car);
65 }
66
67 /*------- Render --------*/
68 while (loadedAssets.trackTag != UNKNOWN) {
69 /*------ ASSET LOAD ------*/
70 //Load Track Data
71 std::shared_ptr<ONFSTrack> track = TrackLoader::LoadTrack(loadedAssets.trackTag, loadedAssets.track);
72 //Load Car data from unpacked NFS files
73 std::shared_ptr<Car> car = CarLoader::LoadCar(loadedAssets.carTag, loadedAssets.car);
74
75 //Load Music
76 //MusicLoader musicLoader("F:\\NFS3\\nfs3_modern_base_eng\\gamedata\\audio\\pc\\atlatech");
77
78 Renderer renderer(window, logger, installedNFS, track, car);
79 loadedAssets = renderer.Render();
80 }
81
82 // Close OpenGL window and terminate GLFW
83 glfwTerminate();
84 }
85
86 void train() {
87 LOG(INFO) << "OpenNFS Version " << ONFS_VERSION << " (GA Training Mode)";

Callers 1

OpenNFSMethod · 0.45

Calls 1

RenderMethod · 0.45

Tested by

no test coverage detected