| 50 | } |
| 51 | |
| 52 | void run() { |
| 53 | LOG(INFO) << "OpenNFS Version " << ONFS_VERSION; |
| 54 | |
| 55 | // Must initialise OpenGL here as the Loaders instantiate meshes which create VAO's |
| 56 | ASSERT(InitOpenGL(Config::get().resX, Config::get().resY, "OpenNFS v" + ONFS_VERSION), "OpenGL init failed."); |
| 57 | |
| 58 | AssetData loadedAssets = { |
| 59 | NFS_3, Config::get().car, |
| 60 | NFS_3, Config::get().track |
| 61 | }; |
| 62 | |
| 63 | if (Config::get().car != DEFAULT_CAR) { |
| 64 | loadedAssets.carTag = FindCarByName(Config::get().car); |
| 65 | } |
| 66 | |
| 67 | /*------- Render --------*/ |
| 68 | while (loadedAssets.trackTag != UNKNOWN) { |
| 69 | /*------ ASSET LOAD ------*/ |
| 70 | //Load Track Data |
| 71 | std::shared_ptr<ONFSTrack> track = TrackLoader::LoadTrack(loadedAssets.trackTag, loadedAssets.track); |
| 72 | //Load Car data from unpacked NFS files |
| 73 | std::shared_ptr<Car> car = CarLoader::LoadCar(loadedAssets.carTag, loadedAssets.car); |
| 74 | |
| 75 | //Load Music |
| 76 | //MusicLoader musicLoader("F:\\NFS3\\nfs3_modern_base_eng\\gamedata\\audio\\pc\\atlatech"); |
| 77 | |
| 78 | Renderer renderer(window, logger, installedNFS, track, car); |
| 79 | loadedAssets = renderer.Render(); |
| 80 | } |
| 81 | |
| 82 | // Close OpenGL window and terminate GLFW |
| 83 | glfwTerminate(); |
| 84 | } |
| 85 | |
| 86 | void train() { |
| 87 | LOG(INFO) << "OpenNFS Version " << ONFS_VERSION << " (GA Training Mode)"; |