| 80 | } |
| 81 | |
| 82 | void TrackShader::loadTransformMatrix(const glm::mat4 &transformation){ |
| 83 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
| 84 | } |
| 85 | |
| 86 | void TrackShader::loadLightSpaceMatrix(const glm::mat4 &lightSpaceMatrix){ |
| 87 | loadMat4(lightSpaceMatrixLocation, &lightSpaceMatrix[0][0]); |
nothing calls this directly
no outgoing calls
no test coverage detected