| 70 | } |
| 71 | |
| 72 | void TrackShader::loadSpecular(float damper, float reflectivity){ |
| 73 | loadFloat(shineDamperLocation, damper); |
| 74 | loadFloat(reflectivityLocation, reflectivity); |
| 75 | } |
| 76 | |
| 77 | void TrackShader::loadProjectionViewMatrices(const glm::mat4 &projection, const glm::mat4 &view){ |
| 78 | loadMat4(viewMatrixLocation, &view[0][0]); |
nothing calls this directly
no outgoing calls
no test coverage detected