| 75 | } |
| 76 | |
| 77 | void TrackShader::loadProjectionViewMatrices(const glm::mat4 &projection, const glm::mat4 &view){ |
| 78 | loadMat4(viewMatrixLocation, &view[0][0]); |
| 79 | loadMat4(projectionMatrixLocation, &projection[0][0]); |
| 80 | } |
| 81 | |
| 82 | void TrackShader::loadTransformMatrix(const glm::mat4 &transformation){ |
| 83 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
nothing calls this directly
no outgoing calls
no test coverage detected