| 52 | } |
| 53 | |
| 54 | void TrackShader::loadLights(std::vector<Light> lights) { |
| 55 | for(int i = 0; i < MAX_LIGHTS; ++i){ |
| 56 | if(i < lights.size()){ |
| 57 | loadVec3(lightPositionLocation[i], lights[i].position); |
| 58 | loadVec4(lightColourLocation[i], lights[i].colour); |
| 59 | loadVec3(attenuationLocation[i], lights[i].attenuation); |
| 60 | } else { |
| 61 | loadVec3(lightPositionLocation[i], glm::vec3(0,0,0)); |
| 62 | loadVec4(lightColourLocation[i], glm::vec4(0,0,0,0)); |
| 63 | loadVec3(attenuationLocation[i], glm::vec3(1,0,0)); |
| 64 | } |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | void TrackShader::setClassic(bool useClassic){ |
| 69 | loadBool(useClassicLocation, useClassic); |
nothing calls this directly
no outgoing calls
no test coverage detected