| 46 | } |
| 47 | |
| 48 | void TrackShader::bindTextureArray(GLuint textureArrayID) { |
| 49 | glActiveTexture(GL_TEXTURE0); |
| 50 | glBindTexture(GL_TEXTURE_2D_ARRAY, textureArrayID); |
| 51 | glUniform1i(trackTextureArrayLocation, 0); |
| 52 | } |
| 53 | |
| 54 | void TrackShader::loadLights(std::vector<Light> lights) { |
| 55 | for(int i = 0; i < MAX_LIGHTS; ++i){ |
nothing calls this directly
no outgoing calls
no test coverage detected