| 13 | } |
| 14 | |
| 15 | void TrackShader::bindAttributes() { |
| 16 | bindAttribute(0 ,"vertexPosition_modelspace"); |
| 17 | bindAttribute(1 ,"vertexUV"); |
| 18 | bindAttribute(2 ,"textureIndex"); |
| 19 | bindAttribute(3 ,"nfsData"); |
| 20 | bindAttribute(4 ,"normal"); |
| 21 | bindAttribute(5 ,"debugData"); |
| 22 | } |
| 23 | |
| 24 | void TrackShader::getAllUniformLocations() { |
| 25 | // Get handles for uniforms |
nothing calls this directly
no outgoing calls
no test coverage detected