| 44 | } |
| 45 | |
| 46 | void SkydomeShader::loadStarRotationMatrix(const glm::mat4 &star_rotation_matrix){ |
| 47 | loadMat4(starRotationMatrixLocation, &star_rotation_matrix[0][0]); |
| 48 | } |
| 49 | |
| 50 | void SkydomeShader::loadSunPosition(const Light &sun){ |
| 51 | loadVec3(sunPositionLocation, sun.position); |