| 38 | } |
| 39 | |
| 40 | void SkydomeShader::loadMatrices(const glm::mat4 &projection, const glm::mat4 &view, const glm::mat4 &transformation) { |
| 41 | loadMat4(viewMatrixLocation, &view[0][0]); |
| 42 | loadMat4(projectionMatrixLocation, &projection[0][0]); |
| 43 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
| 44 | } |
| 45 | |
| 46 | void SkydomeShader::loadStarRotationMatrix(const glm::mat4 &star_rotation_matrix){ |
| 47 | loadMat4(starRotationMatrixLocation, &star_rotation_matrix[0][0]); |
no outgoing calls
no test coverage detected