| 13 | } |
| 14 | |
| 15 | void SkydomeShader::bindAttributes() { |
| 16 | bindAttribute(0 ,"vertexPosition_modelspace"); |
| 17 | bindAttribute(1 ,"vertexUV"); |
| 18 | bindAttribute(2 ,"normal"); |
| 19 | } |
| 20 | |
| 21 | void SkydomeShader::getAllUniformLocations() { |
| 22 | // Vertex Shader Uniforms |
nothing calls this directly
no outgoing calls
no test coverage detected