| 28 | } |
| 29 | |
| 30 | void RaceNetShader::loadTransformationMatrix(const glm::mat4 &transformation) { |
| 31 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
| 32 | } |
| 33 | |
| 34 | void RaceNetShader::loadColor(glm::vec3 color) { |
| 35 | loadVec3(colourLocation, color); |
nothing calls this directly
no outgoing calls
no test coverage detected