| 24 | } |
| 25 | |
| 26 | void RaceNetShader::loadProjectionMatrix(const glm::mat4 &projection) { |
| 27 | loadMat4(projectionMatrixLocation, &projection[0][0]); |
| 28 | } |
| 29 | |
| 30 | void RaceNetShader::loadTransformationMatrix(const glm::mat4 &transformation) { |
| 31 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |