| 35 | } |
| 36 | |
| 37 | void DepthShader::loadLightSpaceMatrix(const glm::mat4 &lightSpaceMatrix) { |
| 38 | loadMat4(lightSpaceMatrixLocation, &lightSpaceMatrix[0][0]); |
| 39 | } |
| 40 | |
| 41 | void DepthShader::loadTransformMatrix(const glm::mat4 &transformationMatrix) { |
| 42 | loadMat4(transformationMatrixLocation, &transformationMatrix[0][0]); |
no outgoing calls
no test coverage detected