| 19 | } |
| 20 | |
| 21 | void DepthShader::getAllUniformLocations() { |
| 22 | lightSpaceMatrixLocation = getUniformLocation("lightSpaceMatrix"); |
| 23 | transformationMatrixLocation = getUniformLocation("transformationMatrix"); |
| 24 | textureArrayLocation = getUniformLocation("texture_array"); |
| 25 | } |
| 26 | |
| 27 | void DepthShader::customCleanup() { |
| 28 |
nothing calls this directly
no outgoing calls
no test coverage detected