| 119 | } |
| 120 | |
| 121 | void CarShader::loadProjectionViewMatrices(const glm::mat4 &projection, const glm::mat4 &view){ |
| 122 | loadMat4(viewMatrixLocation, &view[0][0]); |
| 123 | loadMat4(projectionMatrixLocation, &projection[0][0]); |
| 124 | } |
| 125 | |
| 126 | void CarShader::loadTransformationMatrix(const glm::mat4 &transformation){ |
| 127 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
no outgoing calls
no test coverage detected