| 128 | } |
| 129 | |
| 130 | void CarShader::loadLights(std::vector<Light> lights) { |
| 131 | for(int i = 0; i < MAX_CAR_CONTRIB_LIGHTS; ++i){ |
| 132 | if(i < lights.size()){ |
| 133 | loadVec3(lightPositionLocation[i], lights[i].position); |
| 134 | loadVec4(lightColourLocation[i], lights[i].colour); |
| 135 | loadVec3(attenuationLocation[i], lights[i].attenuation); |
| 136 | } else { |
| 137 | loadVec3(lightPositionLocation[i], glm::vec3(0,0,0)); |
| 138 | loadVec4(lightColourLocation[i], glm::vec4(0,0,0,0)); |
| 139 | loadVec3(attenuationLocation[i], glm::vec3(1,0,0)); |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | void CarShader::loadCarColor(glm::vec3 color){ |
| 145 | loadVec3(colourLocation, color); |
no outgoing calls
no test coverage detected