| 41 | } |
| 42 | |
| 43 | void CarShader::getAllUniformLocations() { |
| 44 | // Get handles for uniforms |
| 45 | transformationMatrixLocation = getUniformLocation("transformationMatrix"); |
| 46 | projectionMatrixLocation = getUniformLocation("projectionMatrix"); |
| 47 | viewMatrixLocation = getUniformLocation("viewMatrix"); |
| 48 | envMapTextureLocation = getUniformLocation("envMapTextureSampler"); |
| 49 | carTextureLocation = getUniformLocation("carTextureSampler"); |
| 50 | colourLocation = getUniformLocation("carColour"); |
| 51 | |
| 52 | for(int i = 0; i < MAX_CAR_CONTRIB_LIGHTS; ++i){ |
| 53 | lightPositionLocation[i] = getUniformLocation("lightPosition[" + std::to_string(i) + "]"); |
| 54 | lightColourLocation[i] = getUniformLocation("lightColour[" + std::to_string(i) + "]"); |
| 55 | attenuationLocation[i] = getUniformLocation("attenuation[" + std::to_string(i) + "]"); |
| 56 | } |
| 57 | |
| 58 | shineDamperLocation= getUniformLocation("shineDamper"); |
| 59 | reflectivityLocation = getUniformLocation("reflectivity"); |
| 60 | envReflectivityLocation = getUniformLocation("envReflectivity"); |
| 61 | carTextureArrayLocation = getUniformLocation("textureArray"); |
| 62 | isMultiTexturedLocation = getUniformLocation("multiTextured"); |
| 63 | hasPolyFlagsLocation = getUniformLocation("polyFlagged"); |
| 64 | } |
| 65 | |
| 66 | void CarShader::setMultiTextured(bool multiTextured){ |
| 67 | loadBool(isMultiTexturedLocation, multiTextured); |
nothing calls this directly
no outgoing calls
no test coverage detected