| 72 | } |
| 73 | |
| 74 | void CarShader::customCleanup() { |
| 75 | glDeleteTextures(1, &textureID); |
| 76 | } |
| 77 | |
| 78 | void CarShader::bindTextureArray(GLuint textureArrayID) { |
| 79 | loadSampler2D(carTextureArrayLocation, 0); |
nothing calls this directly
no outgoing calls
no test coverage detected