| 33 | } |
| 34 | |
| 35 | void CarShader::bindAttributes() { |
| 36 | bindAttribute(0 ,"vertexPosition_modelspace"); |
| 37 | bindAttribute(1 ,"vertexUV"); |
| 38 | bindAttribute(2 ,"normal"); |
| 39 | bindAttribute(3 ,"textureIndex"); |
| 40 | bindAttribute(4 ,"polygonFlag"); |
| 41 | } |
| 42 | |
| 43 | void CarShader::getAllUniformLocations() { |
| 44 | // Get handles for uniforms |
nothing calls this directly
no outgoing calls
no test coverage detected