| 8 | const std::string fragSrc = "../shaders/CarFragmentShader.fragmentshader"; |
| 9 | |
| 10 | CarShader::CarShader(shared_ptr<Car> ¤t_car) : super(vertexSrc, fragSrc){ |
| 11 | car = current_car; |
| 12 | bindAttributes(); |
| 13 | getAllUniformLocations(); |
| 14 | loadEnvMapTextureData(); |
| 15 | } |
| 16 | |
| 17 | void CarShader::loadEnvMapTextureData() { |
| 18 | std::stringstream filename; |
nothing calls this directly
no outgoing calls
no test coverage detected