| 41 | } |
| 42 | |
| 43 | void BillboardShader::loadMatrices(const glm::mat4 &projection, const glm::mat4 &view, const glm::mat4 &transformation) { |
| 44 | loadMat4(viewMatrixLocation, &view[0][0]); |
| 45 | loadMat4(projectionMatrixLocation, &projection[0][0]); |
| 46 | loadMat4(transformationMatrixLocation, &transformation[0][0]); |
| 47 | } |
| 48 | |
| 49 | |
| 50 | void BillboardShader::customCleanup() { |
nothing calls this directly
no outgoing calls
no test coverage detected