| 29 | } |
| 30 | |
| 31 | void BillboardShader::loadBillboardTexture(){ |
| 32 | loadSampler2D(boardTextureLocation, 0); |
| 33 | glActiveTexture(GL_TEXTURE0); |
| 34 | glBindTexture(GL_TEXTURE_2D, textureID); |
| 35 | } |
| 36 | |
| 37 | void BillboardShader::loadLight(Light board_light) { |
| 38 | loadVec4(lightColourLocation, board_light.colour); |
nothing calls this directly
no outgoing calls
no test coverage detected