| 198 | } |
| 199 | |
| 200 | void BaseShader::loadVec4(GLint location, glm::vec4 value){ |
| 201 | glUniform4f(location, value.x, value.y, value.z, value.w); |
| 202 | } |
| 203 | |
| 204 | void BaseShader::loadVec3(GLint location, glm::vec3 value){ |
| 205 | glUniform3f(location, value.x, value.y, value.z); |
nothing calls this directly
no outgoing calls
no test coverage detected