| 202 | } |
| 203 | |
| 204 | void BaseShader::loadVec3(GLint location, glm::vec3 value){ |
| 205 | glUniform3f(location, value.x, value.y, value.z); |
| 206 | } |
| 207 | |
| 208 | void BaseShader::loadVec2(GLint location, glm::vec2 value){ |
| 209 | glUniform2f(location, value.x, value.y); |
nothing calls this directly
no outgoing calls
no test coverage detected