| 206 | } |
| 207 | |
| 208 | void BaseShader::loadVec2(GLint location, glm::vec2 value){ |
| 209 | glUniform2f(location, value.x, value.y); |
| 210 | } |
| 211 | |
| 212 | void BaseShader::loadMat4(GLint location, const GLfloat *value){ |
| 213 | glUniformMatrix4fv(location, 1, GL_FALSE, value); |
nothing calls this directly
no outgoing calls
no test coverage detected