| 186 | } |
| 187 | |
| 188 | void BaseShader::loadSampler2D(GLint location, GLint textureUnit){ |
| 189 | glUniform1i(location, textureUnit); |
| 190 | } |
| 191 | |
| 192 | void BaseShader::loadBool(GLint location, bool value){ |
| 193 | glUniform1i(location, value); |
nothing calls this directly
no outgoing calls
no test coverage detected