| 210 | } |
| 211 | |
| 212 | void BaseShader::loadMat4(GLint location, const GLfloat *value){ |
| 213 | glUniformMatrix4fv(location, 1, GL_FALSE, value); |
| 214 | } |
| 215 | |
| 216 | void BaseShader::cleanup(){ |
| 217 | glDetachShader(ProgramID, VertexShaderID); |
nothing calls this directly
no outgoing calls
no test coverage detected