| 194 | } |
| 195 | |
| 196 | void BaseShader::loadFloat(GLint location, float value){ |
| 197 | glUniform1f(location, value); |
| 198 | } |
| 199 | |
| 200 | void BaseShader::loadVec4(GLint location, glm::vec4 value){ |
| 201 | glUniform4f(location, value.x, value.y, value.z, value.w); |
nothing calls this directly
no outgoing calls
no test coverage detected