| 190 | } |
| 191 | |
| 192 | void BaseShader::loadBool(GLint location, bool value){ |
| 193 | glUniform1i(location, value); |
| 194 | } |
| 195 | |
| 196 | void BaseShader::loadFloat(GLint location, float value){ |
| 197 | glUniform1f(location, value); |
nothing calls this directly
no outgoing calls
no test coverage detected