| 234 | } |
| 235 | |
| 236 | GLint BaseShader::getUniformLocation(std::string uniformName){ |
| 237 | return glGetUniformLocation(ProgramID, uniformName.c_str()); |
| 238 | } |
| 239 | |
| 240 | void BaseShader::bindAttribute(GLuint attribute, std::string variableName) { |
| 241 | glBindAttribLocation(ProgramID, attribute, variableName.c_str()); |
nothing calls this directly
no outgoing calls
no test coverage detected