| 214 | } |
| 215 | |
| 216 | void BaseShader::cleanup(){ |
| 217 | glDetachShader(ProgramID, VertexShaderID); |
| 218 | glDetachShader(ProgramID, FragmentShaderID); |
| 219 | glDeleteShader(VertexShaderID); |
| 220 | glDeleteShader(FragmentShaderID); |
| 221 | customCleanup(); |
| 222 | } |
| 223 | |
| 224 | void BaseShader::use(){ |
| 225 | glUseProgram(ProgramID); |
nothing calls this directly
no outgoing calls
no test coverage detected