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Method bindAttribute

src/Shaders/BaseShader.cpp:240–242  ·  view source on GitHub ↗

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238}
239
240void BaseShader::bindAttribute(GLuint attribute, std::string variableName) {
241 glBindAttribLocation(ProgramID, attribute, variableName.c_str());
242}
243

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected