| 6 | #include "Sound.h" |
| 7 | |
| 8 | Sound::Sound(glm::vec3 sound_position, uint32_t sound_type) : super("Sound", std::vector<glm::vec3>(), std::vector<glm::vec2>(), std::vector<glm::vec3>(), std::vector<unsigned int>(), false, sound_position) { |
| 9 | // TODO: Redo all of this to make sense |
| 10 | std::vector<glm::vec3> verts; |
| 11 | verts.push_back(glm::vec3(-0.5, -0.5, 0)); // bottom left corner |
| 12 | verts.push_back(glm::vec3(-0.5, 0.5, 0)); // top left corner |
| 13 | verts.push_back(glm::vec3( 0.5, 0.5, 0)); // top right corner |
| 14 | verts.push_back(glm::vec3( 0.5, -0.5, 0)); // bottom right corner |
| 15 | unsigned int indices[] = {0,1,2, // first triangle (bottom left - top left - top right) |
| 16 | 0,2,3}; // second triangle (bottom left - top right - bottom right) |
| 17 | m_uvs.clear(); |
| 18 | m_uvs.push_back(glm::vec2(0.0f, 1.0f)); |
| 19 | m_uvs.push_back(glm::vec2(1.0f, 0.0f)); |
| 20 | m_uvs.push_back(glm::vec2(1.0f, 1.0f)); |
| 21 | m_uvs.push_back(glm::vec2(0.0f, 1.0f)); |
| 22 | m_uvs.push_back(glm::vec2(1.0f, 1.0f)); |
| 23 | m_uvs.push_back(glm::vec2(0.0f, 1.0f)); |
| 24 | |
| 25 | m_vertex_indices = std::vector<unsigned int>(indices, indices + sizeof(indices)/sizeof(indices[0]));; |
| 26 | m_vertices.clear(); |
| 27 | // Unindex data and Fill unused normal buffer |
| 28 | for (unsigned int m_vertex_index : m_vertex_indices) { |
| 29 | m_vertices.push_back(verts[m_vertex_index]); |
| 30 | m_normals.push_back(glm::vec3(0, 0, 0)); |
| 31 | } |
| 32 | |
| 33 | position= sound_position; |
| 34 | type = sound_type; |
| 35 | |
| 36 | enable(); |
| 37 | ASSERT(genBuffers(), "Unable to generate GL Buffers for Sound"); |
| 38 | } |
| 39 | |
| 40 | void Sound::update() { |
| 41 | orientation_vec = glm::vec3(0,0,0); |
nothing calls this directly
no outgoing calls
no test coverage detected