| 5 | #include "TrackRenderer.h" |
| 6 | |
| 7 | TrackRenderer::TrackRenderer(const shared_ptr<ONFSTrack> &activeTrack) { |
| 8 | track = activeTrack; |
| 9 | } |
| 10 | |
| 11 | void TrackRenderer::renderTrack(const Camera &mainCamera, const Light &sunLight, const Light &cameraLight, std::vector<int> activeTrackBlockIDs, const ParamData &userParams, uint64_t engineTicks, GLuint depthTextureID, const glm::mat4 &lightSpaceMatrix, float ambientFactor) { |
| 12 | trackShader.use(); |
nothing calls this directly
no outgoing calls
no test coverage detected