| 395 | } |
| 396 | |
| 397 | void Renderer::SetCulling(bool toCull) { |
| 398 | if (toCull) { |
| 399 | glEnable(GL_CULL_FACE); |
| 400 | } else { |
| 401 | glDisable(GL_CULL_FACE); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | void Renderer::DrawUI(ParamData *preferences, glm::vec3 worldPosition) { |
| 406 | // Draw Shadow Map |
nothing calls this directly
no outgoing calls
no test coverage detected