| 403 | } |
| 404 | |
| 405 | void Renderer::DrawUI(ParamData *preferences, glm::vec3 worldPosition) { |
| 406 | // Draw Shadow Map |
| 407 | ImGui::Begin("Shadow Map"); |
| 408 | ImGui::Image((ImTextureID) shadowMapRenderer.depthTextureID, ImVec2(256, 256), ImVec2(0, 0), ImVec2(1, -1)); |
| 409 | ImGui::End(); |
| 410 | // Draw Logger UI |
| 411 | logger->onScreenLog.Draw("ONFS Log"); |
| 412 | // Draw UI (Tactically) |
| 413 | static float f = 0.0f; |
| 414 | ImGui::Text("OpenNFS Engine"); |
| 415 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, |
| 416 | ImGui::GetIO().Framerate); |
| 417 | ImGui::SliderFloat("Time Scale Factor", &preferences->timeScaleFactor, 0, 10); |
| 418 | ImGui::Checkbox("Bullet Debug View", &preferences->physics_debug_view); |
| 419 | ImGui::Checkbox("Classic Graphics", &preferences->use_classic_graphics); |
| 420 | ImGui::Checkbox("Hermite Curve Cam", &preferences->attach_cam_to_hermite); |
| 421 | ImGui::Checkbox("Car Cam", &preferences->attach_cam_to_car); |
| 422 | std::stringstream world_position_string; |
| 423 | ImGui::Text("X %f Y %f Z %f H: %f V: %f", worldPosition.x, worldPosition.y, worldPosition.z, |
| 424 | mainCamera.horizontalAngle, mainCamera.verticalAngle); |
| 425 | ImGui::Text("CarCam Yaw: %f Pitch: %f Distance: %f AAC: %f", mainCamera.yaw, mainCamera.pitch, |
| 426 | mainCamera.distanceFromCar, mainCamera.angleAroundCar); |
| 427 | ImGui::Text("Hermite Roll: %f Time: %f", mainCamera.roll, fmod(totalTime, (mainCamera.loopTime / 200))); |
| 428 | ImGui::Text("Block ID: %d", closestBlockID); |
| 429 | ImGui::Text("Frustrum Objects: %d", physicsEngine.numObjects); |
| 430 | ImGui::Checkbox("Frustum Cull", &preferences->frustum_cull); |
| 431 | ImGui::Checkbox("Raycast Viz", &preferences->draw_raycast); |
| 432 | ImGui::Checkbox("AI Sim", &preferences->simulate_car); |
| 433 | ImGui::Checkbox("Vroad Viz", &preferences->draw_vroad); |
| 434 | ImGui::Checkbox("CAN Debug", &preferences->draw_can); |
| 435 | |
| 436 | if (ImGui::Button("Reset View")) { |
| 437 | mainCamera.resetView(); |
| 438 | }; |
| 439 | ImGui::SameLine(0, -1.0f); |
| 440 | if (ImGui::Button("Reset Car to Start")) { |
| 441 | ResetToVroad(0, track, car); |
| 442 | }; |
| 443 | ImGui::NewLine(); |
| 444 | ImGui::SameLine(0, 0.0f); |
| 445 | if (!preferences->use_nb_data) |
| 446 | ImGui::SliderInt("Draw Dist", &preferences->blockDrawDistance, 0, track->nBlocks); |
| 447 | ImGui::Checkbox("NBData", &preferences->use_nb_data); |
| 448 | ImGui::NewLine(); |
| 449 | ImGui::ColorEdit3("Sky Colour", (float *) &preferences->clear_color); // Edit 3 floats representing a color |
| 450 | ImGui::ColorEdit3("Sun Atten", (float *) &preferences->sun_attenuation); // Edit 3 floats representing a color |
| 451 | //ImGui::SliderFloat3("NFS2 Rot Dbg", (float *) &preferences->nfs2_rotate, -M_PI, M_PI); |
| 452 | |
| 453 | ImGui::SliderFloat("Track Specular Damper", &preferences->trackSpecDamper, 0, 100); |
| 454 | ImGui::SliderFloat("Track Specular Reflectivity", &preferences->trackSpecReflectivity, 0, 10); |
| 455 | |
| 456 | if (ImGui::TreeNode("Car Models")) { |
| 457 | ImGui::Checkbox(car->car_body_model.m_name.c_str(), &car->car_body_model.enabled); |
| 458 | ImGui::Checkbox(car->left_front_wheel_model.m_name.c_str(), &car->left_front_wheel_model.enabled); |
| 459 | ImGui::Checkbox(car->left_rear_wheel_model.m_name.c_str(), &car->left_rear_wheel_model.enabled); |
| 460 | ImGui::Checkbox(car->right_front_wheel_model.m_name.c_str(), &car->right_front_wheel_model.enabled); |
| 461 | ImGui::Checkbox(car->right_rear_wheel_model.m_name.c_str(), &car->right_rear_wheel_model.enabled); |
| 462 | ImGui::TreePop(); |