| 246 | } |
| 247 | |
| 248 | Entity *Renderer::CheckForPicking(glm::mat4 ViewMatrix, glm::mat4 ProjectionMatrix, bool *entity_targeted) { |
| 249 | glm::vec3 out_origin; |
| 250 | glm::vec3 out_direction; |
| 251 | ScreenPosToWorldRay(Config::get().resX / 2, Config::get().resY / 2, Config::get().resX, Config::get().resY, ViewMatrix, ProjectionMatrix, out_origin, out_direction); |
| 252 | glm::vec3 out_end = out_origin + out_direction * 1000.0f; |
| 253 | btCollisionWorld::ClosestRayResultCallback RayCallback(btVector3(out_origin.x, out_origin.y, out_origin.z), |
| 254 | btVector3(out_end.x, out_end.y, out_end.z)); |
| 255 | RayCallback.m_collisionFilterMask = COL_CAR | COL_TRACK; |
| 256 | physicsEngine.getDynamicsWorld()->rayTest(btVector3(out_origin.x, out_origin.y, out_origin.z), |
| 257 | btVector3(out_end.x, out_end.y, out_end.z), RayCallback); |
| 258 | if (RayCallback.hasHit()) { |
| 259 | *entity_targeted = true; |
| 260 | return static_cast<Entity *>(RayCallback.m_collisionObject->getUserPointer()); |
| 261 | } else { |
| 262 | *entity_targeted = false; |
| 263 | return nullptr; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void Renderer::InitialiseIMGUI() { |
| 268 | /*------- ImGui -------*/ |
nothing calls this directly
no test coverage detected