| 132 | static WaterPathingResult waterPathfind(const VehicleHead& head); |
| 133 | |
| 134 | void VehicleHead::updateVehicle() |
| 135 | { |
| 136 | Vehicle train(*this); |
| 137 | if (!train.head->update()) |
| 138 | { |
| 139 | return; |
| 140 | } |
| 141 | if (!train.veh1->update()) |
| 142 | { |
| 143 | return; |
| 144 | } |
| 145 | if (!train.veh2->update()) |
| 146 | { |
| 147 | return; |
| 148 | } |
| 149 | // The car order may have changed during the previous updates |
| 150 | train.refreshCars(); |
| 151 | for (auto& car : train.cars) |
| 152 | { |
| 153 | for (auto& carComponent : car) |
| 154 | { |
| 155 | CarUpdateState carUpdateState{ carComponent.front, carComponent.back, false }; |
| 156 | const auto initialFrontPos = carComponent.front->position; |
| 157 | if (!carComponent.front->update()) |
| 158 | { |
| 159 | return; |
| 160 | } |
| 161 | carUpdateState.hasBogieMoved |= carComponent.front->position != initialFrontPos; |
| 162 | |
| 163 | const auto initialBackPos = carComponent.front->position; |
| 164 | if (!carComponent.back->update()) |
| 165 | { |
| 166 | return; |
| 167 | } |
| 168 | carUpdateState.hasBogieMoved |= carComponent.back->position != initialBackPos; |
| 169 | |
| 170 | if (!carComponent.body->update(carUpdateState)) |
| 171 | { |
| 172 | return; |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | train.tail->update(); |
| 177 | } |
| 178 | |
| 179 | // 0x004A8B81 |
| 180 | bool VehicleHead::update() |
no test coverage detected