0x004AA904
| 130 | |
| 131 | // 0x004AA904 |
| 132 | void VehicleBody::updateSegmentCrashed(const CarUpdateState& carState) |
| 133 | { |
| 134 | invalidateSprite(); |
| 135 | sub_4AC255(carState.backBogie, carState.frontBogie); |
| 136 | invalidateSprite(); |
| 137 | animationUpdate(carState, getVehicleUpdateDistances().unkDistance2); |
| 138 | sub_4AAB0B(carState, getVehicleUpdateDistances().unkDistance2); |
| 139 | if (!hasVehicleFlags(VehicleFlags::unk_5)) |
| 140 | { |
| 141 | VehicleBogie* frontBogie = carState.frontBogie; |
| 142 | VehicleBogie* backBogie = carState.backBogie; |
| 143 | |
| 144 | if (frontBogie->hasVehicleFlags(VehicleFlags::unk_5) |
| 145 | || backBogie->hasVehicleFlags(VehicleFlags::unk_5)) |
| 146 | { |
| 147 | explodeComponent(); |
| 148 | this->vehicleFlags |= VehicleFlags::unk_5; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | // 0x004AAB0B |
| 154 | void VehicleBody::sub_4AAB0B(const CarUpdateState& carState, const int32_t unkDistance) |
no test coverage detected