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hub / github.com/OpenLoco/OpenLoco / onReceiveGameCommandPacket

Method onReceiveGameCommandPacket

src/OpenLoco/src/Network/NetworkServer.cpp:192–195  ·  view source on GitHub ↗

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190}
191
192void NetworkServer::onReceiveGameCommandPacket([[maybe_unused]] Client& client, const GameCommandPacket& packet)
193{
194 queueGameCommand(packet.company, packet.regs);
195}
196
197void NetworkServer::removedTimedOutClients()
198{

Callers

nothing calls this directly

Calls 1

queueGameCommandFunction · 0.85

Tested by

no test coverage detected