| 190 | } |
| 191 | |
| 192 | void NetworkServer::onReceiveGameCommandPacket([[maybe_unused]] Client& client, const GameCommandPacket& packet) |
| 193 | { |
| 194 | queueGameCommand(packet.company, packet.regs); |
| 195 | } |
| 196 | |
| 197 | void NetworkServer::removedTimedOutClients() |
| 198 | { |
nothing calls this directly
no test coverage detected