0x0042F863
| 808 | |
| 809 | // 0x0042F863 |
| 810 | void createPlayerCompany() |
| 811 | { |
| 812 | // Original network logic removed |
| 813 | auto& gameState = getGameState(); |
| 814 | gameState.flags |= GameStateFlags::preferredOwnerName; |
| 815 | gameState.flags |= GameStateFlags::preferredCompanyName; |
| 816 | |
| 817 | // Any preference with respect to owner face? |
| 818 | auto competitorId = Config::get().usePreferredOwnerFace ? selectNewCompetitorFromHeader(Config::get().preferredOwnerFace) |
| 819 | : selectNewCompetitor(); |
| 820 | // This might happen if a preferredOwner object header does not exist anymore. |
| 821 | if (competitorId == kNullObjectId) |
| 822 | { |
| 823 | competitorId = selectNewCompetitor(); |
| 824 | } |
| 825 | gameState.playerCompanies[0] = createCompany(competitorId, true); |
| 826 | gameState.playerCompanies[1] = CompanyId::null; |
| 827 | updatePlayerInfrastructureOptions(); |
| 828 | } |
| 829 | |
| 830 | // 0x0042F9AC |
| 831 | static void createAiCompany() |
no test coverage detected