0x004B777B
| 480 | |
| 481 | // 0x004B777B |
| 482 | void drawVehicleOverview(Gfx::DrawingContext& drawingCtx, Ui::Point offset, const VehicleObject& vehObject, const uint8_t yaw, const uint8_t roll, const ColourScheme colourScheme) |
| 483 | { |
| 484 | offset.y += getVehicleObjectYDisplayOffset(vehObject); |
| 485 | |
| 486 | // 0x01136152 stores offset.x |
| 487 | // 0x01136154 stores offset.y |
| 488 | |
| 489 | const auto drawItems = getDrawItemsForVehicle(vehObject, yaw, roll, colourScheme); |
| 490 | |
| 491 | const auto midDist = drawItems.totalDistance / 2; |
| 492 | |
| 493 | // First draw all the bogies |
| 494 | for (auto& item : drawItems.items) |
| 495 | { |
| 496 | if (!item.isBody) |
| 497 | { |
| 498 | drawItem(drawingCtx, offset, item, midDist, yaw); |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | // Then draw the bodies forward/backward depending on where we are in the rotation |
| 503 | if (yaw >= 8 && yaw < 40) |
| 504 | { |
| 505 | for (auto iter = drawItems.items.rbegin(); iter != drawItems.items.rend(); ++iter) |
| 506 | { |
| 507 | auto& item = *iter; |
| 508 | if (item.isBody) |
| 509 | { |
| 510 | drawItem(drawingCtx, offset, item, midDist, yaw); |
| 511 | } |
| 512 | } |
| 513 | } |
| 514 | else |
| 515 | { |
| 516 | for (auto& item : drawItems.items) |
| 517 | { |
| 518 | if (item.isBody) |
| 519 | { |
| 520 | drawItem(drawingCtx, offset, item, midDist, yaw); |
| 521 | } |
| 522 | } |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | static ColourScheme getCompanyVehicleColourScheme(CompanyId companyId, const VehicleObject& vehObject) |
| 527 | { |
no test coverage detected